-- Bounded inspection of Lua libraries and already loaded presentation modules. do local function capture() local s=_G.__gacGameplayBindings1 or {index=1};_G.__gacGameplayBindings1=s if s.index>3 then return end local log=function(x)CS.UnityEngine.Debug.Log('[GAC_GAMEPLAY_BINDINGS] '..tostring(x))end if s.index==1 then log('LIB string.dump='..type(string.dump)..' debug='..type(debug)) if type(debug)=='table'then for k,v in pairs(debug)do log('DEBUG '..tostring(k)..' '..type(v))end end elseif s.index==2 then local m=package.loaded['Ui.Gacha.GachaMainPage'] if type(m)=='table'then for k,v in pairs(m)do log('GACHA '..tostring(k)..' '..type(v))end end else local n=0;for k,v in pairs(package.loaded)do local name=tostring(k);if name:find('FiveDim')or name:find('ChenLing')or name:find('Gacha')then log('LOADED '..name..' '..type(v))end n=n+1;if n>=4096 then log('TRUNCATED');break end end end s.index=s.index+1 end;local ok,e=pcall(capture);if not ok then _G.__gacGameplayBindings1={index=99};CS.UnityEngine.Debug.Log('[GAC_GAMEPLAY_BINDINGS] ERROR '..tostring(e))end end