-- Exact named types only; metadata batches are bounded per heartbeat. do local function capture() local s=_G.__GacRankMetadata1 or {target=1,index=0};_G.__GacRankMetadata1=s if s.done then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local mgr=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=mgr and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(mgr) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase) then return end local log=function(v)CS.UnityEngine.Debug.Log('[GAC_RANK_METADATA] '..tostring(v))end local names={'RPG.GameCore.AvatarRankConfigRow','RPG.GameCore.AvatarRankConfigExcelTable'} if not s.members then if s.target>#names then s.done=true;log('END');return end s.t=typeof(CS.RPG.GameCore.AvatarRankConfigRow).Assembly:GetType(names[s.target]) if not s.t then error('missing exact type '..names[s.target])end s.members=s.t:GetFields(flags);s.stage='fields';s.index=0;log('TYPE '..s.t.FullName) end for n=1,8 do if s.index>=s.members.Length then if s.stage=='fields' then s.members=s.t:GetMethods(flags);s.stage='methods';s.index=0;return end s.target=s.target+1;s.members=nil;s.t=nil;return end local m=s.members[s.index];s.index=s.index+1 if m.DeclaringType==s.t then if s.stage=='fields' then log('FIELD '..m.Name..' '..m.FieldType.FullName) else log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end end end local ok,e=pcall(capture);if not ok then _G.__GacRankMetadata1={done=true};CS.UnityEngine.Debug.Log('[GAC_RANK_METADATA] ERROR '..tostring(e))end end