-- Serialize one already loaded plain configuration object per heartbeat. do local function capture() local s=_G.__gacFiveDimMiniConfig1 or {index=1};_G.__gacFiveDimMiniConfig1=s local names={'MiniGameCollectionConfig','PlayerConfig','LevelConfig'} if s.index>#names then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local m=CS.RPG.Client.GlobalVars.s_ModuleManager.FiveDimModule local cfg=m:GetType():GetField('_GameConfig',flags):GetValue(m) if not cfg then return end local name=names[s.index];s.index=s.index+1 local value=cfg:GetType():GetField(name,flags):GetValue(cfg) local text=CS.Newtonsoft.Json.JsonConvert.SerializeObject(value) if #text>65536 then error('config output bound')end CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_MINI_CONFIG] '..name..' '..text) if s.index>#names then CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_MINI_CONFIG] END')end end;local ok,e=pcall(capture);if not ok then _G.__gacFiveDimMiniConfig1={index=99};CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_MINI_CONFIG] ERROR '..tostring(e))end end