do local s=_G.__gacServantProbe1 or {phase=0,index=0}; _G.__gacServantProbe1=s if s.phase<3 then local function log(v) CS.UnityEngine.Debug.Log('[GAC_SERVANT] '..tostring(v)) end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local live=_G.__GAC_DAMAGE_ANALYST_LIVE_V7 local owner=live and live.statComponent if s.phase==0 then local final=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule.LastBattleStatistic if final then local field=final:GetType():GetField('servantBattleInfoList',flags) local list=field and field:GetValue(final) if list then log('FINAL_COUNT '..list.Count) for i=0,math.min(list.Count-1,15) do log('FINAL '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(list[i]))) end end end if not owner then return end local dict=owner:GetType():GetField('_ServantStt',flags):GetValue(owner) log('COUNT '..dict.Count) local it=dict:GetEnumerator() if it:MoveNext() then s.value=it.Current.Value end s.type=dict:GetType():GetGenericArguments()[1] log('TYPE '..tostring(s.type.FullName)) s.phase=1 end local fields=s.type:GetFields(flags) for i=s.index,math.min(s.index+11,fields.Length-1) do local f=fields[i]; local v=s.value and f:GetValue(s.value) log('FIELD '..f.Name..' '..tostring(f.FieldType)..' '..tostring(v)) if v and tostring(f.FieldType):find('HFALLFOEHKN',1,true) then log('PROTO '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(v))) end end s.index=s.index+12 if s.index>=fields.Length then s.phase=3; s.value=nil end end) if not ok then log('ERROR '..tostring(err)); s.phase=3 end end end