do if not _G.__gacDamageLiveValues1 then local source=_G.__gacDamageStatField1 if source and source.owner then _G.__gacDamageLiveValues1=true local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_LIVE_VALUE] '..tostring(v))end local ok,err=pcall(function() local owner=source.owner local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) for _,n in ipairs({'_totalBattleTurns','_totalBattleRounds','_lastSimulateTime','_totalSkillPerformTime','_totalAutoTurns'})do log('VALUE '..n..' '..tostring(owner:GetType():GetField(n,flags):GetValue(owner))) end local chars=owner:GetType():GetField('_LightTeamStt',flags):GetValue(owner) for i=0,math.min(chars.Length-1,3)do log('AVATAR '..i..' '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(chars[i].avatarBattleInfo))) log('DAMAGE '..i..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(chars[i].FNFFCPLHPGI)) end end) if not ok then log('ERROR '..tostring(err))end end end end