do local s=_G.__gacDamageBattleSchema1 or {phase=1,index=0};_G.__gacDamageBattleSchema1=s if s.phase<=2 then local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_BATTLE_INSTANCE] '..tostring(v))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local t=typeof(CS.RPG.GameCore.BattleInstance) local list=s.phase==1 and t:GetFields(flags)or t:GetMethods(flags) for i=s.index,math.min(s.index+15,list.Length-1)do local f=list[i] if s.phase==1 then log('FIELD '..f.Name..' '..tostring(f.FieldType))elseif tostring(f):find('Statistic')or tostring(f):find('Stt')then log('METHOD '..tostring(f))end end s.index=s.index+16;if s.index>=list.Length then s.phase=s.phase+1;s.index=0 end end) if not ok then log('ERROR '..tostring(err));s.phase=3 end end end