-- Named flat-table metadata only. No scene/template loaders or actions. do local names={'StageExcelTable','StageConfigExcelTable','GridFightFormationWaveExcelTable','GridFightFormationWaveConfigExcelTable','GridFightEliteGroupExcelTable','GridFightEliteGroupConfigExcelTable'} local index=_G.__gacCwWaveTables1 or 1 if index>#names then return end _G.__gacCwWaveTables1=index+1 local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_WAVE_TABLE] '..tostring(v))end local ok,err=pcall(function() local assembly=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly local t=assembly:GetType('RPG.GameCore.'..names[index]);log('TYPE '..names[index]..' '..tostring(t)) if not t then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local methods=t:GetMethods(flags) for i=0,math.min(methods.Length-1,47)do if methods[i].DeclaringType==t then log('METHOD '..tostring(methods[i]))end end end) if not ok then log('ERROR '..tostring(err))end if index==#names then log('END')end end