-- Four initialized handbook rows per heartbeat, pauses in Battle. do local s=_G.__gacCwSpotRows1 or {index=0};_G.__gacCwSpotRows1=s if s.done then return end local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_SPOT_ROWS] '..tostring(x))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end if not s.rows then s.rows=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule:GetHandBookAllSpotLightData();if s.rows.Count>512 then error('bound exceeded')end;log('BEGIN '..s.rows.Count)end for batch=1,4 do if s.index>=s.rows.Count then s.done=true;log('END');return end local c=s.rows[s.index];s.index=s.index+1 local row=c:GetType():GetField('_Row',flags):GetValue(c) local text=tostring(CS.Newtonsoft.Json.JsonConvert.SerializeObject(row));if #text>32768 then error('row bound exceeded')end log('ROW '..text) end end) if not ok then s.done=true;log('ERROR '..tostring(err))end end