-- Named Spotlight types only; metadata and handles, one type per heartbeat. do local s=_G.__gacCwBindingSchema1 or {index=1};_G.__gacCwBindingSchema1=s if s.done then return end local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_SPOT_BINDING] '..tostring(x))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local names={'ACNDKIFJLJC','RPG.Client.GridFightSpotLightBinding','RPG.GameCore.GridFightSpotLightSelectConfigRow','RPG.GameCore.GridFightSpotLightRefreshConfigRow'} local name=names[s.index];if not name then s.done=true;log('END');return end;s.index=s.index+1 local a=typeof(CS.RPG.Client.GridFightModule).Assembly;local b=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly local t=a:GetType(name) or b:GetType(name);log('TYPE '..name..' '..tostring(t));if not t then return end local fields=t:GetFields(flags);for i=0,math.min(fields.Length-1,47)do log('FIELD '..tostring(fields[i]))end local methods=t:GetMethods(flags);for i=0,math.min(methods.Length-1,95)do local m=methods[i];if m.DeclaringType==t then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end end) if not ok then s.done=true;log('ERROR '..tostring(err))end end