-- Specific battle-context types only, metadata only, one type per heartbeat. do local s=_G.__gacCwSpotBattleSchema1 or {index=1};_G.__gacCwSpotBattleSchema1=s if s.done then return end local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_SPOT_BATTLE] '..tostring(x))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local names={'RPG.Client.GridFightBattleGameContext','RPG.Client.GridFightRoleEffect','RPG.Client.GridFightBattleRole','RPG.Client.GridFightBattleRoleProfile','RPG.GameCore.GridFightSpotLightComponent'} local name=names[s.index];if not name then s.done=true;log('END');return end;s.index=s.index+1 local a=typeof(CS.RPG.Client.GridFightModule).Assembly;local b=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly local t=a:GetType(name) or b:GetType(name);log('TYPE '..name..' '..tostring(t));if not t then return end local fs=t:GetFields(flags);for i=0,math.min(fs.Length-1,63)do log('FIELD '..tostring(fs[i]))end local ms=t:GetMethods(flags);for i=0,math.min(ms.Length-1,95)do local m=ms[i];if m.DeclaringType==t then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end end) if not ok then s.done=true;log('ERROR '..tostring(err))end end