-- Two named shop classes plus primitive protobuf getters; metadata only. do local names={'RPG.Client.GridFightShopGood','RPG.Client.GridFightShopRole','POCJDMMANBM','HDEIAANGMDB','BOPHDCKJMMN'} _G.__gacCwShopGoodMeta1=_G.__gacCwShopGoodMeta1 or 1 local index=_G.__gacCwShopGoodMeta1 if index>#names then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end _G.__gacCwShopGoodMeta1=index+1 local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_SHOP_GOOD_META] '..tostring(v))end local good,err=pcall(function() local a=typeof(CS.RPG.Client.GridFightModule).Assembly local t=a:GetType(names[index]) if not t then t=typeof(CS[names[index]])end log('TYPE '..names[index]) if index<=2 then local fields=t:GetFields(flags) for i=0,math.min(fields.Length-1,47)do log('FIELD '..tostring(fields[i]))end local ctors=t:GetConstructors(flags) for i=0,math.min(ctors.Length-1,15)do log('CTOR '..tostring(ctors[i])..' '..tostring(ctors[i].MethodHandle.Value))end local methods=t:GetMethods(flags) for i=0,math.min(methods.Length-1,63)do local m=methods[i] if m.DeclaringType==t then log('METHOD '..tostring(m)..' '..tostring(m.MethodHandle.Value))end end end local props=t:GetProperties(flags) for i=0,math.min(props.Length-1,47)do local p=props[i] local getter=p:GetGetMethod(true) if getter and not getter.IsStatic and p:GetIndexParameters().Length==0 and (p.PropertyType.IsPrimitive or p.PropertyType.IsEnum)then log('GETTER '..names[index]..' '..p.Name..' '..tostring(getter.MethodHandle.Value)..' '..p.PropertyType.FullName) end end end) if not good then log('ERROR '..tostring(err))end if index==#names then log('END')end end