-- Named stage-node metadata only; no node instances or game sessions created. do if not _G.__gacCwNodeSchema1 then _G.__gacCwNodeSchema1=true local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_NODE_SCHEMA] '..tostring(v))end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local t=typeof(CS.RPG.Client.GridFightStageNode) local fields=t:GetFields(flags) for i=0,fields.Length-1 do log('FIELD '..tostring(fields[i]))end local ps=t:GetProperties(flags) for i=0,ps.Length-1 do log('PROPERTY '..tostring(ps[i]))end local methods=t:GetMethods(flags) for i=0,math.min(methods.Length-1,63)do if methods[i].DeclaringType==t then log('METHOD '..tostring(methods[i]))end end end end