do if not _G.__gacCwCommonBaked1 then _G.__gacCwCommonBaked1=true local ok,v=pcall(package.loaders[3],'Ui.Activity.CommonComponents.CommonActivityGotoBtnBehaviour') CS.UnityEngine.Debug.Log('[GAC_CW_COMMON_BAKED] loaded='..tostring(ok)..' closure='..type(v)) end end