-- Read the initialized CW entry state once, without requesting or changing it. do if not _G.__gacCwBootstrapStatus1 then _G.__gacCwBootstrapStatus1=true local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_BOOTSTRAP] '..tostring(v))end local ok,err=pcall(function() local module=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule log('SEASON '..module.SeasonID..' SUBSEASON '..module.SubSeasonID) log('DIVISION '..module.DivisionInfo.CurDivisionID) log('CUR_GAME '..tostring(module.CurGameSession)) log('EXP_LINE '..tostring(module.ExpLineRewardData)) end) if not ok then log('ERROR '..tostring(err))end end end