-- Exact named rows/protobuf properties only, four members per heartbeat. -- No recursive JsonConvert/config serialization or gameplay calls. do local function capture() local s=_G.__gacComicStellaSchema1 or {target=1,index=0,kind='fields'} _G.__gacComicStellaSchema1=s if s.target>4 then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager if not manager then return end local phase=typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase) then return end local modules=CS.RPG.Client.GlobalVars.s_ModuleManager local log=function(v) CS.UnityEngine.Debug.Log('[GAC_COMIC_STELLA_SCHEMA] '..tostring(v)) end if not s.t then if s.target<=2 then local name=s.target==1 and 'RPG.GameCore.ComicDessertCycleRow' or 'RPG.GameCore.ComicDessertLevelRow' s.t=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly:GetType(name) elseif s.target==3 then local m=modules.ComicDessertModule:GetType():GetMethod('_OnGetDataSuccess',flags) s.t=m:GetParameters()[0].ParameterType;s.kind='properties' else local five=modules.FiveDimModule local cfg=five:GetType():GetField('_GameConfig',flags):GetValue(five) s.value=cfg and cfg:GetType():GetField('PlayerConfig',flags):GetValue(cfg) s.t=s.value and s.value:GetType() end if not s.t then log('MISSING_TARGET '..s.target);s.target=s.target+1;return end log('TYPE '..s.t.FullName) s.members=s.kind=='properties' and s.t:GetProperties(flags) or s.t:GetFields(flags) s.index=0 end for n=1,4 do if s.index>=s.members.Length then if s.target<=2 and s.kind=='fields' then local method=s.t:GetMethod('FromBinary',flags) if method then log('METHOD '..s.t.FullName..' '..tostring(method)..' HANDLE '..tostring(method.MethodHandle.Value)) end end log('END_TYPE '..s.t.FullName) s.target=s.target+1;s.t=nil;s.members=nil;s.value=nil;s.index=0;s.kind='fields' if s.target>4 then log('END') end return end local member=s.members[s.index];s.index=s.index+1 if member.DeclaringType==s.t then if s.kind=='properties' then local getter=member:GetGetMethod(true) log('PROPERTY '..member.Name..' '..member.PropertyType.FullName..' GETTER '..(getter and tostring(getter.MethodHandle.Value) or 'nil')) else local kind=member.FieldType.FullName local text='FIELD '..member.Name..' '..kind if s.value and (kind=='System.UInt32' or kind=='System.Int32' or kind=='System.Single' or kind=='System.Boolean' or kind=='System.String') then text=text..' VALUE '..tostring(member:GetValue(s.value)) end log(text) end end end end local ok,e=pcall(capture) if not ok then _G.__gacComicStellaSchema1={target=99} CS.UnityEngine.Debug.Log('[GAC_COMIC_STELLA_SCHEMA] ERROR '..tostring(e)) end end