-- Read only metadata for the exact failing phase and its GlobalVars services. -- Bounded per heartbeat; no native calls, initialization or phase flag changes. do local function capture() local s=_G.__gacAdventureGlobals1 or {index=0,stage='phase'} _G.__gacAdventureGlobals1=s if s.done then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local log=function(v)CS.UnityEngine.Debug.Log('[GAC_ADVENTURE_GLOBALS] '..tostring(v))end if not s.fields then s.t=s.stage=='phase' and typeof(CS.RPG.Client.AdventurePhase) or typeof(CS.RPG.Client.GlobalVars) s.fields=s.t:GetFields(flags) end for n=1,12 do if s.index>=s.fields.Length then if s.stage=='phase' then s.stage='globals';s.index=0;s.fields=nil;return end s.done=true;log('END');return end local f=s.fields[s.index];s.index=s.index+1 if (s.stage=='globals' and f.IsStatic) or (s.stage=='phase' and (f.Name=='k__BackingField' or f.Name=='k__BackingField' or f.Name=='_ReactionSys')) then local value=f.IsStatic and f:GetValue(nil) or nil log(s.stage..' FIELD '..f.Name..' TYPE '..f.FieldType.FullName..' HANDLE '..tostring(f.FieldHandle.Value)..' NULL '..tostring(value==nil)) end end end local ok,e=pcall(capture) if not ok then _G.__gacAdventureGlobals1={done=true};CS.UnityEngine.Debug.Log('[GAC_ADVENTURE_GLOBALS] ERROR '..tostring(e))end end