do if not _G.__gacAAStatusNow1 then _G.__gacAAStatusNow1=true local ok,e=pcall(function() local d=_G.__GAC_AA_ROUND_REFRESH local st=_G.__GAC_AA_ROUND_REFRESH_STATE local m=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengePeakModule CS.UnityEngine.Debug.Log('[GAC_AA_STATUS_NOW] current='..tostring(m and m.CurrentPeakGroupID)..' desired='..tostring(d and d.desired_group)..' deferred='..tostring(d and d.deferred)..' pending='..tostring(st and st.pending~=nil)..' error='..tostring(_G.__GAC_AA_ROUND_REFRESH_ERROR)) end) if not ok then CS.UnityEngine.Debug.Log('[GAC_AA_STATUS_NOW] ERROR '..tostring(e))end end end