-- Export only three already loaded functions. Never opens or invokes a page. do local function capture() local s=_G.__gacGachaDump1 or {index=1};_G.__gacGachaDump1=s local names={'_create_pools_panel','_on_tab_change','_refresh'} if s.index>#names then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local m=package.loaded['Ui.Gacha.GachaMainPage'];if type(m)~='table'then return end local name=names[s.index];s.index=s.index+1 local fn=m[name];if type(fn)~='function'then return end local raw=string.dump(fn) if #raw>32768 then return end local bytes=CS.System.Array.CreateInstance(typeof(CS.System.Byte),#raw) for i=1,#raw do bytes[i-1]=raw:byte(i)end CS.UnityEngine.Debug.Log('[GAC_GACHA_DUMP] '..name..' '..CS.System.Convert.ToBase64String(bytes)) end;local ok,e=pcall(capture);if not ok then _G.__gacGachaDump1={index=99};CS.UnityEngine.Debug.Log('[GAC_GACHA_DUMP] ERROR '..tostring(e))end end