-- One detached native UI object, immediately destroyed; no live page changes. do if not _G.__gacImageCtor1 then _G.__gacImageCtor1=true local obj local ok,e=pcall(function() obj=CS.UnityEngine.GameObject('GaCDetachedImageProbe',typeof(CS.UnityEngine.RectTransform),typeof(CS.UnityEngine.UI.Image)) obj:SetActive(false) local image=obj:GetComponent(typeof(CS.UnityEngine.UI.Image)) local rect=obj:GetComponent(typeof(CS.UnityEngine.RectTransform)) CS.UnityEngine.Debug.Log('[GAC_IMAGE_CTOR] image='..tostring(image~=nil)..' rect='..tostring(rect~=nil)) end) if obj then CS.UnityEngine.Object.Destroy(obj) end if not ok then CS.UnityEngine.Debug.Log('[GAC_IMAGE_CTOR] ERROR '..tostring(e))end end end