-- Metadata only, one exact CW type per heartbeat, paused during Battle. do local names={'RPG.Client.GridFightPlayer','RPG.Client.GridFightPlayerLevelConfig','RPG.GameCore.GridFightPlayerLevelConfig','RPG.Client.GridFightStageNodeTemplateConfig','RPG.GameCore.GridFightStageNodeTemplateConfig'} _G.__gacCwLevelSchema1=_G.__gacCwLevelSchema1 or {index=1,offset=0} local s=_G.__gacCwLevelSchema1 if s.index>#names then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase) then return end local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_LEVEL_SCHEMA] '..tostring(v))end local ok,err=pcall(function() if not s.type then local a=typeof(CS.RPG.Client.GridFightModule).Assembly local b=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly s.type=a:GetType(names[s.index]) or b:GetType(names[s.index]) log('TYPE '..names[s.index]..' '..tostring(s.type)) if not s.type then s.index=s.index+1;return end local fs=s.type:GetFields(flags) for i=0,math.min(fs.Length-1,63) do log('FIELD '..tostring(fs[i]))end local ctors=s.type:GetConstructors(flags) for i=0,math.min(ctors.Length-1,15)do log('CTOR '..tostring(ctors[i]))end s.methods=s.type:GetMethods(flags) end for i=s.offset,math.min(s.offset+31,s.methods.Length-1)do local m=s.methods[i] if m.DeclaringType==s.type then log('METHOD '..tostring(m)..' TOKEN '..m.MetadataToken)end end s.offset=s.offset+32 if s.offset>=s.methods.Length then s.type=nil;s.methods=nil;s.offset=0;s.index=s.index+1 end end) if not ok then log('ERROR '..tostring(err));s.type=nil;s.methods=nil;s.offset=0;s.index=s.index+1 end if s.index>#names then log('END')end end