package gameserver import ( "crypto/sha256" "encoding/hex" "encoding/json" "fmt" "gac-hkrpg-go/internal/common" pb "gac-hkrpg-go/protocol/proto" ) type cwEnemyPlan struct { Route uint32 `json:"route_id"` Chapter uint32 `json:"chapter_id"` Section uint32 `json:"section_id"` Division uint32 `json:"division_id"` Overclock bool `json:"is_overclock"` Penalty uint32 `json:"penalty_id"` Stage uint32 `json:"stage_id"` Level uint32 `json:"level"` HardLevelGroup uint32 `json:"hard_level_group"` EliteGroup uint32 `json:"elite_group"` ExtraDifficulty uint32 `json:"extra_difficulty"` Waves []struct { ID uint32 `json:"wave_id"` Formation uint32 `json:"formation_wave_id"` Count uint32 `json:"monster_count"` } `json:"waves"` } // cwSelectedEnemyBranch resolves the one-based selection stored by the CW // layer. Encounter layers can offer several enemy plans; choosing the first // entry implicitly would fight a different branch from the one shown to the // player. func cwSelectedEnemyBranch(layer *pb.MDJBBILMHLC) (*pb.KKBGIPCAGGH, error) { if layer == nil || len(layer.BPDABHGFBFO) == 0 { return nil, fmt.Errorf("CW saved enemy layer has no offered plans") } selection := layer.MOADBALHMFD if selection == 0 || uint64(selection) > uint64(len(layer.BPDABHGFBFO)) { return nil, fmt.Errorf("CW selected enemy branch %d is outside %d offered plans", selection, len(layer.BPDABHGFBFO)) } plan := layer.BPDABHGFBFO[selection-1] if plan == nil { return nil, fmt.Errorf("CW selected enemy branch %d is empty", selection) } return plan, nil } // Only wave parameters are captured. Monster IDs and stars must agree with // the current run's saved layer, so a reference encounter never replaces it. func cwBuildNodeEnemy(catalog *common.CurrencyWarsCatalog, run *pb.MPIMAEMCEFH, stage *pb.BEEFLEJAOCN, node *pb.OHMDHKGAEMM, info *pb.SceneBattleInfo) error { raw, err := common.ReadResourceFile("resources/CurrencyWarsEnemyPlans.json") if err != nil { return err } var resource struct { Format uint32 `json:"format_version"` Client string `json:"target_client_version"` Assembly string `json:"target_assembly_sha256"` PlanHash string `json:"source_plan_sha256"` StageHash string `json:"target_stage_capture_sha256"` Entries []cwEnemyPlan `json:"entries"` } if err = json.Unmarshal(raw, &resource); err != nil { return err } if resource.Format != 1 || resource.Client != catalog.ClientVersion || resource.Assembly != catalog.Provenance.GameAssemblySHA256 { return fmt.Errorf("CW enemy plan revision differs") } for _, digest := range []string{resource.PlanHash, resource.StageHash} { value, e := hex.DecodeString(digest) if e != nil || len(value) != sha256.Size { return fmt.Errorf("CW enemy plan provenance missing") } } layer := stage.IMPNAHBCADN.GetMPOBBIPMNNJ() plan, err := cwSelectedEnemyBranch(layer) if err != nil { return err } var recipe *cwEnemyPlan for i := range resource.Entries { r := &resource.Entries[i] if r.Route == stage.EMOHLJHPOPC && r.Chapter == stage.DCAHJELNJNP && r.Section == stage.SectionId && r.Division == run.DivisionId && r.Overclock == run.IsOverlock && r.Stage == node.StageId && r.Penalty == plan.IFIIOIIKJHO { if recipe != nil { return fmt.Errorf("CW enemy plan duplicated") } recipe = r } } if recipe == nil { return cwBuildReferenceBossEnemy(catalog, run, stage, node, info) } if recipe.Level == 0 || recipe.HardLevelGroup == 0 || recipe.EliteGroup == 0 || len(recipe.Waves) == 0 { return fmt.Errorf("CW enemy plan not captured for route=%d chapter=%d section=%d division=%d overclock=%t stage=%d branch=%d/%d penalty=%d", stage.EMOHLJHPOPC, stage.DCAHJELNJNP, stage.SectionId, run.DivisionId, run.IsOverlock, node.StageId, layer.MOADBALHMFD, len(layer.BPDABHGFBFO), plan.IFIIOIIKJHO) } if plan.IFIIOIIKJHO != recipe.Penalty || plan.EPPHOFDAEMI != recipe.ExtraDifficulty || len(plan.MonsterWaveList) != len(recipe.Waves) { return fmt.Errorf("CW saved enemy plan differs from captured wave schema") } camp, err := catalog.MonsterCamp(run.LJNGPCKPJLF, layer.LNDKCPBJDKH) if err != nil { return err } allowed := make(map[uint32]bool, len(camp.Season.MonsterList)) for _, id := range camp.Season.MonsterList { allowed[id] = true } division, err := catalog.CapturedStage(run.DivisionId) if err != nil { return err } // Additional difficulty sources are not resolved by this base recipe. if stage.ANJBLBEOJND != nil { for _, delta := range stage.ANJBLBEOJND.PIFNOKAMBLL { if delta != 0 { return fmt.Errorf("CW modified enemy difficulty requires its own resolver") } } } waves := make([]*pb.SceneMonsterWave, 0, len(recipe.Waves)) for i, config := range recipe.Waves { current := plan.MonsterWaveList[i] if config.ID == 0 || config.Formation == 0 || current.OCPEPEMNNEK != config.ID || uint64(len(current.PBLBBDBDLEK)) != uint64(config.Count) { return fmt.Errorf("CW current wave identity/count differs") } wave := &pb.SceneMonsterWave{BattleStageId: node.StageId, WaveId: config.ID, WaveParam: &pb.SceneMonsterWaveParam{Level: recipe.Level, HardLevelGroup: recipe.HardLevelGroup, EliteGroup: recipe.EliteGroup, CPHIINKIDEB: config.Formation}} for _, monster := range current.PBLBBDBDLEK { if !allowed[monster.MonsterId] || monster.RoleStar == 0 { return fmt.Errorf("CW saved monster identity/star differs from current season camp") } wave.MonsterList = append(wave.MonsterList, &pb.SceneMonster{MonsterId: monster.MonsterId, ExtraInfo: &pb.MNDMNDKLKIE{TeleportNice: &pb.MNDMNDKLKIE_EIGMKOJOEEI{EIGMKOJOEEI: &pb.HNEBODEBELG{RoleStar: monster.RoleStar}}}}) } waves = append(waves, wave) } info.StageId = node.StageId info.MonsterWaveList = waves grid := info.EIGMKOJOEEI grid.IOCKDJCDMAH = &pb.MIPDJDJLGPL{EMOHLJHPOPC: stage.EMOHLJHPOPC, DCAHJELNJNP: stage.DCAHJELNJNP, SectionId: stage.SectionId, CJCCMAACJDB: node.CJCCMAACJDB} grid.IFIIOIIKJHO = recipe.Penalty grid.LODNFLMBIEH = division.EnemyHardLevel grid.BattleWaveId = recipe.Waves[0].ID return nil }