-- Ask for exact loaded UI package closures; never execute returned closures. do local s=_G.__gacCwBonfireModuleLoad1 or {i=1};_G.__gacCwBonfireModuleLoad1=s local names={ 'Ui.GridFight.Preparation.Bonfire.GridFightBonfireDialog', 'Ui.GridFight.Preparation.Bonfire.GridFightBonfireEventPanel', 'Ui.GridFight.Preparation.Bonfire.GridFightBonfireFinalRewardPanel', } if s.i<=#names then local name=names[s.i];s.i=s.i+1 local ok,v=pcall(package.loaders[3],name) CS.UnityEngine.Debug.Log('[GAC_CW_BONFIRE_LOAD] '..name..' '..tostring(ok)..' '..type(v)) end end