-- Resolve TextID through the known ActivityPanelRow field's assembly identity. do if not _G.__gacGlmBetaTextID1 then local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if phase and not typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then _G.__gacGlmBetaTextID1=true local log=function(x)CS.UnityEngine.Debug.Log('[GAC_GLM_TEXTID_META] '..tostring(x))end local t=typeof(CS.RPG.GameCore.ActivityPanelRow):GetField('TabName',flags).FieldType log('TYPE '..t.FullName..' ASSEMBLY '..t.Assembly.FullName) local fs=t:GetFields(flags);for i=0,math.min(fs.Length-1,47)do log('FIELD '..fs[i].Name..' '..fs[i].FieldType.FullName)end local ms=t:GetMethods(flags);for i=0,math.min(ms.Length-1,95)do local m=ms[i];if m.DeclaringType==t then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end log('END') end end end