package gameserver import ( "fmt" "sort" "gac-hkrpg-go/internal/common" pb "gac-hkrpg-go/protocol/proto" ) // currencyWarsAbandonRun removes only the active run from the saved CW // response. Season progress and all unrelated player data remain intact. func currencyWarsAbandonRun(data *pb.GridFightGetDataScRsp) (uint32, bool) { if data == nil || data.DHFOFLFCLAH == nil { return 0, false } runID := data.DHFOFLFCLAH.UniqueId data.DHFOFLFCLAH = nil return runID, true } // currencyWarsQuitSettlement builds the ordered server notifications expected // before GridFightQuitSettleScRsp. All packet IDs and wire tags come from the // current generated protocol; values are copied from the saved run/catalog. func currencyWarsQuitSettlement(catalog *common.CurrencyWarsCatalog, run *pb.MPIMAEMCEFH) (*pb.GridFightSyncKeepWinCntNotify, *pb.GridFightSettleNotify, error) { if catalog == nil || run == nil || run.UniqueId == 0 { return nil, nil, fmt.Errorf("CW quit settlement is missing catalog or active run") } player, team, _ := cwComponents(run) if player == nil || team == nil { return nil, nil, fmt.Errorf("CW quit settlement is missing player/team components") } var stage *pb.BEEFLEJAOCN for _, component := range run.NAGDJGMMCBE { if component == nil { continue } if current := component.GetKLCPAAHDPJF(); current != nil { if stage != nil { return nil, nil, fmt.Errorf("CW quit settlement has duplicate stage components") } stage = current } } if stage == nil { return nil, nil, fmt.Errorf("CW quit settlement is missing the current stage component") } avatarIDs := make([]uint32, 0, len(team.GridGameRoleList)) seenAvatars := make(map[uint32]struct{}, len(team.GridGameRoleList)) for _, role := range team.GridGameRoleList { if role == nil || role.Id == 0 { continue } if _, exists := seenAvatars[role.Id]; exists { continue } seenAvatars[role.Id] = struct{}{} avatarIDs = append(avatarIDs, role.Id) } sort.Slice(avatarIDs, func(i, j int) bool { return avatarIDs[i] < avatarIDs[j] }) roles := make([]*pb.CDEAABODKCP, 0, len(team.GridGameRoleList)) for _, role := range team.GridGameRoleList { if role != nil { roles = append(roles, role) } } sort.SliceStable(roles, func(i, j int) bool { if roles[i].Pos != roles[j].Pos { return roles[i].Pos < roles[j].Pos } return roles[i].UniqueId < roles[j].UniqueId }) var highestDivision common.CurrencyWarsDivision for _, division := range catalog.SeasonDivisions(catalog.ActiveSeasonID) { if division.DivisionLevel > highestDivision.DivisionLevel || (division.DivisionLevel == highestDivision.DivisionLevel && division.Progress > highestDivision.Progress) { highestDivision = division } } if highestDivision.ID == 0 { return nil, nil, fmt.Errorf("CW quit settlement has no active-season division data") } finish := &pb.OEDHMAHDECC{ // GridFightSettleReason value 1 is Quit in the Client enum. Reason: pb.PEIJNEFOCHI_PEIJNEFOCHI_NOCIJDINKPJ, IsOverlock: run.IsOverlock, JLDDDLDNFEF: run.JLDDDLDNFEF, NDLIKNEKDLL: &pb.GOCIGPCDKDJ{ LKCJAPIGEND: player.PPKKHHNEOHB, PAGPKOKMDBK: player.GridFightLineupHp, DCAHJELNJNP: stage.DCAHJELNJNP, EMOHLJHPOPC: stage.EMOHLJHPOPC, AACGBEBGDPE: run.DivisionId, SectionId: stage.SectionId, }, PPJFPNMIFHL: &pb.GLPCEKMKLGG{GridFightAvatarList: avatarIDs}, GridGameRoleList: roles, GridGameNpcList: team.GridGameNpcList, BossInfo: stage.BossInfo, CFFCNEDGCJJ: stage.CFFCNEDGCJJ, OAIGAGABCMK: stage.GridFightPortalBuffList, } return &pb.GridFightSyncKeepWinCntNotify{EHBLJGIENPI: player.GDAKCOICIDA}, &pb.GridFightSettleNotify{ FLHOPMMEGAI: run.DivisionId, CDANKDNACJP: highestDivision.ID, NMCKJPEMACM: catalog.ActiveSeasonModule().MaxRewardExp, BFLLJJBHLDF: finish, }, nil } func init() { // The current protocol's QuitSettle request has an empty body and a typed // Retcode response. A successful request abandons the active CW run; it // does not award a victory or mutate Adventure inventory. cwHandle("GridFightQuitSettle", func(s *Session, _ *pb.GridFightQuitSettleCsReq, rsp *pb.GridFightQuitSettleScRsp) error { rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_NOT_IN_GAMEPLAY) catalog, err := common.LoadCurrencyWarsCatalog() if err != nil { PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected reason=catalog_error error=%v", err)) return nil } data, revision, err := readCurrencyWarsData(catalog) if err != nil { PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected reason=snapshot_error error=%v", err)) return nil } if revision != s.currencyWarsRevision { rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH) PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected reason=session_revision_mismatch saved=%d session=%d", revision, s.currencyWarsRevision)) return nil } if data == nil { PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected reason=no_saved_data revision=%d", revision)) return nil } run := data.DHFOFLFCLAH if run == nil { PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected reason=no_active_run revision=%d", revision)) return nil } runID := run.UniqueId keepWinCount, settlement, err := currencyWarsQuitSettlement(catalog, run) if err != nil { PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected run=%d reason=settlement_build_error error=%v", runID, err)) return nil } _, active := currencyWarsAbandonRun(data) if !active { return nil } if err = s.saveCurrencyWarsData(data, catalog); err != nil { rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_CONF_MISS) PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected run=%d reason=save_error error=%v", runID, err)) return nil } if err = cwSend(s, keepWinCount); err != nil { return err } if err = cwSend(s, settlement); err != nil { return err } CURRENT_BATTLE.Delete(s.Token) s.currencyWarsOpen = false rsp.Retcode = 0 PacketLog(fmt.Sprintf("CW_QUIT_SETTLE completed run=%d revision=%d result=abandoned", runID, s.currencyWarsRevision)) return nil }) }