-- Inspect one exact failing module, including its initialized data dependencies. do local function capture() local s=_G.__gacTrainPartyReadyMeta1 or {offset=0} _G.__gacTrainPartyReadyMeta1=s if s.done then return end local value=CS.RPG.Client.GlobalVars.s_ModuleManager.TrainPartyModule if not value then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local log=function(v)CS.UnityEngine.Debug.Log('[GAC_TRAINPARTY_READY_META] '..tostring(v))end if not s.members then s.members=value:GetType():GetFields(flags)end for n=1,12 do if s.offset>=s.members.Length then s.done=true;log('END');return end local f=s.members[s.offset];s.offset=s.offset+1 if not f.IsStatic then local v=f:GetValue(value) log('FIELD '..f.Name..' '..f.FieldType.FullName..' VALUE '..tostring(v)) end end end local ok,e=pcall(capture) if not ok then _G.__gacTrainPartyReadyMeta1={done=true};CS.UnityEngine.Debug.Log('[GAC_TRAINPARTY_READY_META] ERROR '..tostring(e))end end