do if not _G.__gacPeakTargetRows1 then _G.__gacPeakTargetRows1=true local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_TARGET_ROWS] '..tostring(v))end local ok,err=pcall(function() local ids=__TARGET_IDS__ for _,id in ipairs(ids)do local row=CS.RPG.GameCore.BattleTargetExcelTable.dataDict[id] if row==nil then error('Missing BattleTarget '..id)end log('ROW '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row)) end log('END') end) if not ok then log('ERROR '..tostring(err))end end end