do if not _G.__gacPeakStatOffsets1 then _G.__gacPeakStatOffsets1=true local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_STAT_OFFSET] '..tostring(v))end local ok,err=pcall(function() for _,name in ipairs({'totalBattleRounds','challengeTurnCount','challengeTurnLeft','totalBattleTurns'})do local good,v=pcall(function()return CS.System.Runtime.InteropServices.Marshal.OffsetOf(typeof(CS.RPG.GameCore.PVEGameStatistics),name):ToInt64()end) log(name..' '..tostring(good)..' '..tostring(v)) end end) if not ok then log('ERROR '..tostring(err))end end end