do if not _G.__gacMissionPointers2 then _G.__gacMissionPointers2=true local ok,e=pcall(function() local t=typeof(CS.RPG.Client.MissionModule) local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) for _,name in ipairs({'GetSubMissionInfoConfig','GetSubMissionRow','GetMainMissionInfoConfig'})do local m=t:GetMethod(name,flags) CS.UnityEngine.Debug.Log('[GAC_MISSION_POINTERS] '..name..' '..tostring(m.MethodHandle.Value)) end end) if not ok then CS.UnityEngine.Debug.Log('[GAC_MISSION_POINTERS] ERROR '..tostring(e))end end end