-- Named regression targets only, one per heartbeat; paused during Battle. do local function capture() local s=_G.__gacGameplayRegressionMeta1 or {index=1};_G.__gacGameplayRegressionMeta1=s local names={'RPG.Client.GridFightGuideBook','RPG.Client.GridFightRoleConfig','RPG.GameCore.GridFightRoleConfigExcelTable','RPG.Client.FiveDimModule','RPG.Client.ChenLingGameBoyPuzzleData'} if s.index>#names then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local name=names[s.index];s.index=s.index+1 local asm=name:find('GameCore') and typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly or typeof(CS.RPG.Client.GridFightModule).Assembly local t=asm:GetType(name);local log=function(x)CS.UnityEngine.Debug.Log('[GAC_GAMEPLAY_REGRESSION_META] '..tostring(x))end log('TYPE '..name..' '..tostring(t));if not t then return end local fs=t:GetFields(flags);for i=0,math.min(fs.Length-1,159)do log('FIELD '..fs[i].Name..' '..fs[i].FieldType.FullName)end local ms=t:GetMethods(flags);for i=0,math.min(ms.Length-1,191)do local m=ms[i];if m.DeclaringType==t then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end if s.index>#names then log('END')end end;local ok,e=pcall(capture);if not ok then _G.__gacGameplayRegressionMeta1={index=99};CS.UnityEngine.Debug.Log('[GAC_GAMEPLAY_REGRESSION_META] ERROR '..tostring(e))end end