-- Inspect only the already loaded FiveDim game config; never load a scene graph. do local function capture() if _G.__gacFiveDimConfig1 then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end _G.__gacFiveDimConfig1=true local m=CS.RPG.Client.GlobalVars.s_ModuleManager.FiveDimModule local cfg=m:GetType():GetField('_GameConfig',flags):GetValue(m) local log=function(x)CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_CONFIG] '..tostring(x))end if not cfg then log('CONFIG nil');return end log('TYPE '..cfg:GetType().FullName) local fields=cfg:GetType():GetFields(flags) for i=0,math.min(fields.Length-1,95)do local f=fields[i];local value=f:GetValue(cfg) log('FIELD '..f.Name..' '..f.FieldType.FullName..' '..tostring(value)) end log('END') end;local ok,e=pcall(capture);if not ok then _G.__gacFiveDimConfig1=true;CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_CONFIG] ERROR '..tostring(e))end end