-- Only the named manager/binding methods, no actions or assembly enumeration. do if _G.__gacCwBindingHandles1 then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end _G.__gacCwBindingHandles1=true local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_BINDING_HANDLE] '..tostring(x))end local ok,err=pcall(function() local t=typeof(CS.RPG.Client.GridFightSpotLightManager) local ms=t:GetMethods(flags) for i=0,math.min(ms.Length-1,127)do local m=ms[i];if m.Name=='AddOrUpdate' or m.Name=='GetActiveSpotLightBindingByRoleId' then log(t.FullName..'.'..m.Name..' '..tostring(m.MethodHandle.Value))end end local t2=typeof(CS.RPG.Client.GridFightSpotLightBinding) local cs=t2:GetConstructors(flags);for i=0,math.min(cs.Length-1,3)do log('CTOR '..tostring(cs[i])..' '..tostring(cs[i].MethodHandle.Value))end end) if not ok then log('ERROR '..tostring(err))end log('END') end