-- One named shop/protobuf type per heartbeat; metadata only, paused in Battle. do local names={'RPG.Client.GridFightRoleShop','POCJDMMANBM','HDEIAANGMDB','BOPHDCKJMMN'} _G.__gacCwShopSchema1=_G.__gacCwShopSchema1 or 1 local index=_G.__gacCwShopSchema1 if index>#names then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end _G.__gacCwShopSchema1=index+1 local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_SHOP_SCHEMA] '..tostring(v))end local good,err=pcall(function() local a=typeof(CS.RPG.Client.GridFightModule).Assembly local t=a:GetType(names[index]) if not t then t=typeof(CS[names[index]])end log('TYPE '..names[index]) local fields=t:GetFields(flags) for i=0,math.min(fields.Length-1,47)do log('FIELD '..tostring(fields[i]))end local properties=t:GetProperties(flags) for i=0,math.min(properties.Length-1,47)do log('PROPERTY '..tostring(properties[i]))end if index==1 then local m=t:GetMethod('Sync',flags) if m then log('HANDLE '..names[index]..' Sync '..tostring(m.MethodHandle.Value)..' '..tostring(m))end end end) if not good then log('ERROR '..tostring(err))end if index==#names then log('END')end end