-- Bounded metadata for two exact native methods; no constructors/actions. do local function capture() if _G.__gacCwMonsterHandles1 then return end;_G.__gacCwMonsterHandles1=true local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_MONSTER_HANDLE] '..tostring(x))end local ok,err=pcall(function() local t=typeof(CS.RPG.Client.GridFightMonsterData) local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local ms=t:GetMethods(flags) for i=0,math.min(ms.Length-1,47)do local m=ms[i];if m.DeclaringType==t and m.Name=='Create'then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end end) if not ok then log('ERROR '..tostring(err))end;log('END') end;capture()end