-- One named serializer type, bounded metadata only; no invocation or hooks. do _G.__gacCwJsonMethod3=_G.__gacCwJsonMethod3 or {offset=0} local s=_G.__gacCwJsonMethod3 if s.done then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local t=typeof(CS.Newtonsoft.Json.JsonConvert) local methods=t:GetMethods(flags) local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_JSON_METHOD] '..tostring(v))end for i=s.offset,math.min(s.offset+31,methods.Length-1)do local m=methods[i] if m.IsStatic and m.Name=='SerializeObject' then local ps=m:GetParameters() if ps.Length==1 and ps[0].ParameterType==typeof(CS.System.Object) then log('METHOD '..tostring(m)..' TOKEN '..m.MetadataToken) log('TOKEN_ROW [GAC_CW_METHOD_TOKEN] METHOD Newtonsoft.Json.JsonConvert SerializeObject_OneObject '..m.MetadataToken) local good,handle=pcall(function()return tostring(m.MethodHandle.Value)end) log('HANDLE '..tostring(good)..' '..tostring(handle)) end end end s.offset=s.offset+32 if s.offset>=methods.Length then s.done=true;log('END')end end