-- Inspect the named CW GameRef configuration API only; never send HTTP calls. do if not _G.__gacCwGameRefSchema1 then _G.__gacCwGameRefSchema1=true local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_GAMEREF_SCHEMA] '..tostring(v))end local t=typeof(CS.RPG.Client.GridFightGameRef) local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local fs=t:GetFields(flags) for i=0,math.min(fs.Length-1,47)do log('FIELD '..tostring(fs[i]))end local ms=t:GetMethods(flags) for i=0,math.min(ms.Length-1,63)do if ms[i].DeclaringType==t then log('METHOD '..tostring(ms[i]))end end log('END') end end