-- Named constructors and one known method token; no instances are created. do if not _G.__gacCwConfigConstructor1 then _G.__gacCwConfigConstructor1=true local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_CONFIG_CTOR] '..tostring(v))end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local names={'GridFightRoleConfig','GridFightStageRoute','GridFightStageNode','GridFightPlayer'} for _,name in ipairs(names)do local t=typeof(CS.RPG.Client[name]) local constructors=t:GetConstructors(flags) for i=0,constructors.Length-1 do log('CTOR '..name..' '..tostring(constructors[i])..' TOKEN '..constructors[i].MetadataToken)end end local ok,value=pcall(function() local token=101276529 -- Previously captured GridFightModule.GetSeason token. return typeof(CS.RPG.Client.GridFightModule).Module:ResolveMethod(token) end) log('RESOLVE_KNOWN '..tostring(ok)..' '..tostring(value)) end end