package common import ( "encoding/json" "os" "path/filepath" "testing" "time" ) func TestGameClockSharedStateAndReset(t *testing.T) { raw, err := os.ReadFile(filepath.Join("..", "..", "server.json")) if err != nil { t.Fatal(err) } var cfg RuntimeConfig if err := json.Unmarshal(raw, &cfg); err != nil { t.Fatal(err) } dir := t.TempDir() cfg.GameClock.StateFile = filepath.Join(dir, "clock.json") configPath := filepath.Join(dir, "server.json") raw, _ = json.Marshal(cfg) if err := os.WriteFile(configPath, raw, 0600); err != nil { t.Fatal(err) } t.Setenv("GAC_CONFIG", configPath) t.Setenv("GAC_GAME_CLOCK_STATE_FILE", cfg.GameClock.StateFile) target := time.Date(2025, 1, 2, 3, 4, 5, 0, time.UTC) if _, err := SetGameTime(&target); err != nil { t.Fatal(err) } now, err := GameTime() if err != nil || now.Sub(target) < 0 || now.Sub(target) > time.Second { t.Fatalf("target not preserved: %v %v", now, err) } before, _ := os.ReadFile(cfg.GameClock.StateFile) if _, err := ReadGameClock(); err != nil { t.Fatal(err) } after, _ := os.ReadFile(cfg.GameClock.StateFile) if string(before) != string(after) { t.Fatal("read rewrote state") } if _, err := SetGameTime(nil); err != nil { t.Fatal(err) } now, err = GameTime() if err != nil || time.Since(now).Abs() > time.Second { t.Fatalf("real time not restored: %v %v", now, err) } if err := os.WriteFile(cfg.GameClock.StateFile, []byte(`{"offset_ms":9223372036854775807}`), 0600); err != nil { t.Fatal(err) } if _, err := GameTime(); err == nil { t.Fatal("overflowing offset accepted") } }