-- Inspect the known native battle-target table, 32 rows per heartbeat. do local s=_G.__gacPeakCounterTargets1 or {};_G.__gacPeakCounterTargets1=s if not s.done then local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_COUNTER_TARGET] '..tostring(v))end local ok,err=pcall(function() if not s.it then s.it=CS.RPG.GameCore.BattleTargetConfigExcelTable.dataDict:GetEnumerator()end for i=1,32 do if not s.it:MoveNext()then s.done=true;log('END');return end local row=s.it.Current.Value;local name=tostring(row.AbilityName):lower() if name:find('peak')or name:find('turn')then log('ROW '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row))end end end) if not ok then s.done=true;log('ERROR '..tostring(err))end end end