-- Ask package searchers for the exact module closure; never execute it and -- never replace package.loaded. Passive instrumentation retains the loaded bytes. do local function capture() local s=_G.__gacGachaLoadOnly1 or {index=1};_G.__gacGachaLoadOnly1=s if s.index>#package.loaders then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local index=s.index;s.index=s.index+1 local ok,result=pcall(package.loaders[index],'Ui.Gacha.GachaMainPage') CS.UnityEngine.Debug.Log('[GAC_GACHA_LOAD_ONLY] '..index..' '..tostring(ok)..' '..type(result)) if ok and type(result)=='function'then s.index=99 end end;local ok,e=pcall(capture);if not ok then _G.__gacGachaLoadOnly1={index=99};CS.UnityEngine.Debug.Log('[GAC_GACHA_LOAD_ONLY] ERROR '..tostring(e))end end