-- At most 16 metadata fields and 32 empty component slots per rendered frame. -- Scope is the two native level entities in the active battle world. do local s=_G.__gacDamageStatField1 or {entity=0,component=0,field=0};_G.__gacDamageStatField1=s local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_STAT_FIELD] '..tostring(v))end local function step() if s.done or s.frame==CS.UnityEngine.Time.frameCount then return end s.frame=CS.UnityEngine.Time.frameCount local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) if not s.entities then local pm=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(pm) if not typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local instance=phase.BattleInstanceRef;if not instance then return end local world=instance:GetType():GetField('_GameWorld',flags):GetValue(instance) s.entities=world:GetType():GetField('_EntityList',flags):GetValue(world) end if not s.components then for i=s.entity,math.min(s.entity+15,s.entities.Count-1)do local e=s.entities[i];s.entity=i+1 if e and (e.RuntimeID==CS.RPG.GameCore.GameWorld.CommonLevelEntityRuntimeID or e.RuntimeID==CS.RPG.GameCore.GameWorld.BattleLevelEntityRuntimeID)then s.components=e:GetType():GetField('_ComponentArray',flags):GetValue(e);s.component=0;log('ENTITY '..e.RuntimeID);return end end if s.entity>=s.entities.Count then s.done=true;log('END_NO_FIELD')end elseif not s.fields then for i=s.component,math.min(s.component+31,s.components.Length-1)do s.component=i+1 local c=s.components[i] if c then s.owner=c;s.ownerIndex=i;s.fields=c:GetType():GetFields(flags);s.field=0;return end end if s.component>=s.components.Length then s.components=nil end else for i=s.field,math.min(s.field+15,s.fields.Length-1)do local f=s.fields[i] if tostring(f.FieldType.FullName)=='RPG.GameCore.PVEGameStatistics'then local value=f:GetValue(s.owner) log('FOUND '..s.ownerIndex..' '..tostring(s.owner:GetType())..' '..f.Name..' '..tostring(value)) s.stats=value;s.done=true;return end end s.field=s.field+16;if s.field>=s.fields.Length then s.fields=nil end end end) if not ok then s.done=true;log('ERROR '..tostring(err))end end s.step=step if not s.registered then local function tick()if s.step then s.step()end end local ok=pcall(function()CS.UnityEngine.Camera.onPostRender('+',tick)end) s.registered=ok end if not s.applicationHooked then local function tick()if s.step then s.step()end end s.applicationHooked=pcall(function()CS.UnityEngine.Application.onBeforeRender('+',tick)end) end step() end