-- Read only metadata on explicitly identified native row types. -- One type per heartbeat, capped at 48 members per category. do local names={'GridFightRoleConfigRow','GridFightPlayerLevelConfigRow','GridFightSeasonModuleConfigRow','GridFightStageNodeDisplayConfigRow'} _G.__gacCwRowAccessors1=_G.__gacCwRowAccessors1 or 1 local index=_G.__gacCwRowAccessors1 if index<=#names then _G.__gacCwRowAccessors1=index+1 local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_ROW_ACCESSORS] '..tostring(v))end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local assembly=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly local t=assembly:GetType('RPG.GameCore.'..names[index]) log('TYPE '..names[index]..' '..tostring(t)) if t then local fields=t:GetFields(flags) for i=0,math.min(fields.Length-1,47)do log('FIELD '..tostring(fields[i]))end local methods=t:GetMethods(flags) for i=0,math.min(methods.Length-1,47)do if methods[i].DeclaringType==t then log('METHOD '..tostring(methods[i]))end end end if index==#names then log('END')end end end