-- Named reward row metadata only, two exact types per heartbeat. do local function capture() local s=_G.__gacCwRewardRows3 or {index=1};_G.__gacCwRewardRows3=s local names={'GridFightBasicBonusPoolConfigRow','GridFightBonusPoolConfigRow','GridFightBonusPoolV2Row','GridFightBasicBonusPoolV2Row'} if s.index>#names then return end local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_REWARD_ROWS] '..tostring(x))end for _=1,2 do if s.index>#names then log('END');return end local name=names[s.index];s.index=s.index+1 local asm=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly local t if name=='GridFightConsumableItemConfig'or name=='GridFightForgeConfig'then t=typeof(CS.RPG.Client[name]);local fs=t:GetFields(flags) for i=0,math.min(fs.Length-1,63)do local f=fs[i];if f.FieldType.FullName:find('Row$')then t=f.FieldType;break end end else t=asm:GetType('RPG.GameCore.'..name)end log('TYPE '..name..' '..tostring(t)) if t then local fs=t:GetFields(flags);for i=0,math.min(fs.Length-1,63)do log('FIELD '..fs[i].Name..' '..fs[i].FieldType.FullName)end local ms=t:GetMethods(flags);for i=0,math.min(ms.Length-1,63)do local m=ms[i];if m.DeclaringType==t and m.Name=='FromBinary'then log('BINARY '..t.FullName..' HANDLE '..tostring(m.MethodHandle.Value))end end end end end;local ok,e=pcall(capture);if not ok then _G.__gacCwRewardRows3={index=99};CS.UnityEngine.Debug.Log('[GAC_CW_REWARD_ROWS] ERROR '..tostring(e))end end