-- Capture initialized default/OtherRoles wrappers only, after the user's round. -- Keep outside scripts until capture is requested. Never create roles or alter stars. -- A BattleGamePhase pauses all table work; queue construction handles four -- handbook family per heartbeat, then encoding handles at most two roles. do _G.__gacCwVariants2=_G.__gacCwVariants2 or {family=0,index=1,queue={}} local s=_G.__gacCwVariants2 if not s.done then local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local phaseField=typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and phaseField:GetValue(manager) local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_ROLE_VARIANTS] '..tostring(v))end if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then if not s.paused then log('WAIT phase='..tostring(phase and phase:GetType().FullName));s.paused=true end return end if s.paused then log('RESUME');s.paused=false end local ok,err=pcall(function() if not s.families then s.families=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule:GetHandBookAllRoleConfig() if s.families.Count>1024 then error('Handbook family count exceeds capture bound')end log('QUEUE families='..s.families.Count) end if s.family=s.families.Count then break end local family=s.families[s.family] s.queue[#s.queue+1]={role=family.DefaultRole,parent=family.ID,origin='DefaultRole'} local others=family.OtherRoles if others then if others.Count>32 then error('Handbook variant count exceeds capture bound')end for i=0,others.Count-1 do s.queue[#s.queue+1]={role=others[i],parent=family.ID,origin='OtherRoles'}end end s.family=s.family+1 end return end if not s.begun then s.begun=true;log('BEGIN count='..#s.queue)end for n=1,2 do local entry=s.queue[s.index] if not entry then s.done=true;log('END');s.queue=nil;return end local role=entry.role local config=role.RoleConfig local row=config:GetType():GetField('_Row',flags):GetValue(config) local starConfig=role.StarConfig local starRow=starConfig:GetType():GetField('_Row',flags):GetValue(starConfig) local servantRow=starConfig:GetType():GetField('_ServantStarRow',flags):GetValue(starConfig) local text='ROW {"ParentID":'..entry.parent..',"Origin":"'..entry.origin..'","Config":'..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row) ..',"Price":'..config.Price..',"MaxStar":'..config.MaxStar..',"Star":'..role.Star..',"SellPrice":'..role.SellPrice ..',"StarConfig":'..CS.Newtonsoft.Json.JsonConvert.SerializeObject(starRow)..',"ServantStarConfig":'..CS.Newtonsoft.Json.JsonConvert.SerializeObject(servantRow)..'}' if #text>65536 then error('Role variant row exceeds output bound')end log(text) s.index=s.index+1 end end) if not ok then log('ERROR '..tostring(err));s.done=true;s.queue=nil end end end