-- Read-only named CW table discovery, one type per heartbeat. do local names={'GridFightSeasonModuleConfigRow','GridFightDivisionConfigRow','GridFightDivisionLevelConfigRow','GridFightTutorialStageConfigRow','GridFightRoleConfigRow','GridFightShopLevelConfigRow','GridFightConstValueRow'} _G.__gacCwConfigIndex=_G.__gacCwConfigIndex or 1 local index=_G.__gacCwConfigIndex if index<=#names then _G.__gacCwConfigIndex=index+1 local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_CONFIG] '..tostring(v))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local t=typeof(CS.RPG.GameCore[names[index]]) log('TYPE '..tostring(t)) local fields=t:GetFields(flags) for i=0,fields.Length-1 do log('FIELD '..tostring(fields[i]))end local methods=t:GetMethods(flags) for i=0,methods.Length-1 do local m=methods[i] if m.DeclaringType==t then log('METHOD '..tostring(m)) end end end) if not ok then log('ERROR '..names[index]..' '..tostring(err))end end end