//go:build windows package common import ( "fmt" "os" "syscall" "unsafe" ) // LockFileEx's exclusive byte-range lock is released by Windows if either // process exits. The shared lock file coordinates SDK and game server saves. func lockPersistentFile() (func(), error) { file, err := os.OpenFile("persistent.lock", os.O_CREATE|os.O_RDWR, 0600) if err != nil { return nil, err } dll := syscall.NewLazyDLL("kernel32.dll") lock := dll.NewProc("LockFileEx") unlock := dll.NewProc("UnlockFileEx") overlapped := new(syscall.Overlapped) const lockfileExclusiveLock = 2 // Win32 LOCKFILE_EXCLUSIVE_LOCK. ok, _, callErr := lock.Call(file.Fd(), lockfileExclusiveLock, 0, 1, 0, uintptr(unsafe.Pointer(overlapped))) if ok == 0 { file.Close() return nil, fmt.Errorf("lock persistent: %w", callErr) } return func() { unlock.Call(file.Fd(), 0, 1, 0, uintptr(unsafe.Pointer(overlapped))); file.Close() }, nil }