# Currency Wars route continuation audit The captured route 2801 contains these node types after the first boss: | Chapter | Sections in order | | --- | --- | | 2 | CampMonster, Supply, EliteBranch, Monster, Boss | | 3 | CampMonster, Supply, EliteBranch, Monster, Boss | These names are joined from `CurrencyWarsCatalog.json` stage routes and `CurrencyWarsReferenceNodes.json` templates. They describe the template, not necessarily a run's dynamically substituted node display. `cwAdvanceRouteNode` currently calls `cwGenerateReferenceEnemyLayer` for every destination. That factory accepts only Boss and CampMonster; it rejects Supply, EliteBranch, and Monster. `cwSelectSupply` also requires an exact captured transition. Consequently a successful 2-1 battle does not establish that 2-2 or later rooms can be played. Constructing the remaining node layers, pending actions and rewards needs their corresponding native/reference rules and a current-Client check; copying the first Supply's randomized inventory would not prove the later rooms correct. `cwCapturedSupplyLayer` derives the empty Supply node container from the revision-bound transition capture and validates that it has no camp or enemy branches. It neither copies the captured option list nor modifies a run. It is not yet connected to route advancement: FFGO's `gfPendingSupplyOf` and `gfPendingFillSupplyOptions` also choose a chapter/state-dependent offer, including distinct roles and random equipment. That pending offer remains unmapped; advancing without it would strand the player in Supply. After the final node, `cwAdvanceRouteNode` returns `CW route has no next node`. At zero HP, `finishCurrencyWarsBattle` returns `CW defeat settlement requires terminal-run handler`. Neither path currently settles the run. FFGO's extracted descriptor names settlement reasons Quit=1, HpZero=2, and Finish=3; the current Client's obfuscated enum has matching numeric slots, but only Quit=1 has been confirmed for the current implementation. The reference `gfSettleSend` builds and archives a settlement record before sending the settlement notification. The names and fields of its rank/reward/archive components must be mapped to the current Client before a completion handler can safely persist rewards and clear the active run. No saved run has been modified by this audit.