pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,23 @@
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do
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if not _G.__gacPeakTargetsExport1 then
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_G.__gacPeakTargetsExport1=true
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_TARGETS] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local obj=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengePeakModule:GetChallengePeakBoss(__PEAK_ID__)
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for _,name in ipairs({'_Meta','_BossMeta'})do
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local f=obj:GetType():GetField(name,flags);if f then log('META '..name..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(f:GetValue(obj)))end
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end
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local targets=obj:GetType():GetField('_Targets',flags):GetValue(obj)
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log('COUNT '..targets.Count)
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for i=0,math.min(targets.Count-1,15)do
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local target=targets[i];local fields=target:GetType():GetFields(flags)
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for j=0,fields.Length-1 do
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local f=fields[j];log('FIELD '..f.Name..' '..tostring(f.FieldType))
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if f.Name:find('Meta')then log('ROW '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(f:GetValue(target)))end
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end
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end
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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end
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