pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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do
if not _G.__gacPeakTargetRows1 then
_G.__gacPeakTargetRows1=true
local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_TARGET_ROWS] '..tostring(v))end
local ok,err=pcall(function()
local ids=__TARGET_IDS__
for _,id in ipairs(ids)do
local row=CS.RPG.GameCore.BattleTargetExcelTable.dataDict[id]
if row==nil then error('Missing BattleTarget '..id)end
log('ROW '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row))
end
log('END')
end)
if not ok then log('ERROR '..tostring(err))end
end
end