pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,16 @@
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do
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if not _G.__gacPeakTargetRows1 then
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_G.__gacPeakTargetRows1=true
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_TARGET_ROWS] '..tostring(v))end
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local ok,err=pcall(function()
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local ids=__TARGET_IDS__
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for _,id in ipairs(ids)do
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local row=CS.RPG.GameCore.BattleTargetExcelTable.dataDict[id]
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if row==nil then error('Missing BattleTarget '..id)end
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log('ROW '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row))
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end
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log('END')
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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end
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