pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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do
if not _G.__gacPeakTargetCache1 then
_G.__gacPeakTargetCache1=true
local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_TARGET_CACHE] '..tostring(v))end
local ok,err=pcall(function()
local s=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule.LastBattleStatistic
for _,n in ipairs({'battleRaidTargetList','battleScoringList','battleChallengeScoreList'})do log(n..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(s[n]))end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local methods=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule:GetType():GetMethods(flags)
for i=0,methods.Length-1 do
local m=methods[i];if m.Name:find('Result')or m.Name:find('Statistic')then log('METHOD '..tostring(m)..' '..m.MetadataToken)end
end
end)
if not ok then log('ERROR '..tostring(err))end
end
end