pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,16 @@
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do
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if not _G.__gacPeakTargetCache1 then
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_G.__gacPeakTargetCache1=true
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_TARGET_CACHE] '..tostring(v))end
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local ok,err=pcall(function()
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local s=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule.LastBattleStatistic
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for _,n in ipairs({'battleRaidTargetList','battleScoringList','battleChallengeScoreList'})do log(n..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(s[n]))end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local methods=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule:GetType():GetMethods(flags)
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for i=0,methods.Length-1 do
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local m=methods[i];if m.Name:find('Result')or m.Name:find('Statistic')then log('METHOD '..tostring(m)..' '..m.MetadataToken)end
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end
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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end
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