pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,13 @@
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do
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local s=_G.__gacPeakPhaseFields1 or {index=0};_G.__gacPeakPhaseFields1=s
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if not s.done then
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_PHASE_FIELD] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local fs=typeof(CS.RPG.Client.BattleGamePhase):GetFields(flags)
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for i=s.index,math.min(s.index+15,fs.Length-1)do log(fs[i].Name..' '..tostring(fs[i].FieldType))end
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s.index=s.index+16;if s.index>=fs.Length then s.done=true;log('END')end
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end)
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if not ok then s.done=true;log('ERROR '..tostring(err))end
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end
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end
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